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This trait grants might on Shroud auto-attack use. GW2 Necromancer PvE class guide written by Spoj of [rT]. Soul reaping is the specialisation built around maintaining and using Shroud. Due to its low cast time it is actually very good for direct damage. It heals for a decent amount on a low recharge. It has direct damage DPS almost equal to that of the dagger. This means Lich form can be used as a long range burst elite. It is often used for its bleed application in condition builds. The bleeds can be used to help proc Blood Bond. This trait makes life force drain much slower while in Shroud. If you are just interested in tagging why not play a guardian? The Flesh Golem deals relatively high damage and applies cripple on its attacks. That should be fine for world events. In such cases you should swap Vital Persistence for Spectral Mastery to gain extended Lich Form duration. It is primarily a condition focused off-hand weapon. Making it much more effective as a burst elite. If you’re doing open world PVE then minions are probably your best bet, as their damage is not tied to your equipment. Sorry, my comment wasn’t exactly clear. This build is ideal for casual pugging due to its ease of play and easily obtained maximum potential. Updated November 29, 2015[toc]. This skill places a mark which deals high damage and transfers conditions from the Necromancer to any enemies hit. And a standard sigil every Necromancer will probably use at some point is the energy sigil. Spite also gives us access to Rending Shroud which provides us with Vulnerability. This trait increases movement speed while in Shroud. This trait grants 50% critical chance while in Shroud. For solo and suboptimal groups when using condition builds Aristocracy runes are just perfect for the Necromancer. In Spite the traits are fairly obvious. This also helps defensively if you need to use Shroud to absorb damage frequently. It is the class with the highest base durability in the game despite its light armour and lack of damage avoidance abilities. This grandmaster trait is a strong pick for a sustain option. Blood Magic adds more overall damage than Soul Reaping simply because it puts your damaging wells on a lower cooldown and adds enough life steal to you and your group to make up for the loss of Strength of Undeath. The rotation involves using Grasping Dead, Feast of Corruption and Enfeebling Blood whenever they are available. The final hit, Putrid Curse, deals slightly higher direct damage and also applies 1 stack of poison to the enemy hit. It serves as a very selfish DPS class that uses a mixture of conditions and direct damage to deal with its foes. It has a radius of 240 units and can hit up to 5 foes. Casting it in a poison or fire field also adds quite a bit of extra damage. The damage is spread out through 10 hits which should all hit if used in melee range of a target. The Necromancer 2. nice but this tutorial was for 2013… now skills changed and specially f1 skills, If this is current, it should contain a comment on Signet of Vampirism (the newest heal). It really helps DS builds cap might in the later stages. This elite skill summons a Flesh Golem to fight by your side. It is another dark field. It hits hard but is very slow to compensate for this. Guild Wars 2 Guide: Level 1-25 Starting off in Guild Wars 2 can be a pretty tedious job as initially, the newly-made characters are quite weak and hence are unable to take out enemies quickly. This skill provides an AoE attack on the target area which deals damage and applies bleed and weakness to any foes it hits. This is a decent trait for Reaper’s Shroud focused builds. Keep in mind that Spectral Mastery is unneeded if your group can kill a boss in less than 20 seconds though. This utility is very useful for providing long duration swiftness, making it ideal for large running sections in dungeons when your party lacks group swiftness. The teleport portion of this skill is very useful for activating two nearby switches at the same time. Then continue to cast your condition damage skills on cooldown with the same priority order and scepter auto-attack in between. You gain additional might per foe struck. Lich Form > Deathly Claws, Marked for Death, Chilling Wind, Mark of Horror, Grim Specter. Bowl of Sweet and Spicy Butternut Squash Soup, http://www.youtube.com/watch?v=8QwiTyE5vqw. And also providing the group with a small but beneficial DPS increase. Chilling Darkness is used to make Deathly Swarm and Death’s Charge provide damaging chills. If in danger and on low health it can be used while backed away from the enemy to regain some health and maintain some DPS from a safe distance. I realised condition damage is still well below direct damage, and on top of that doesn’t synergize with anything.So, I bought the zerker stuff, and at least now i can rip through mobs, which feels much more fun than watching them from the distance,throwing things at them with almost no visible result. Or spreading immobilise to multiple nearby enemies for a group snare. Overview Necromancer is a strong solo class which focuses on condition removal and providing itself with very high self-buffs from traits, such as high crit chance and toughness. No, seriously, there’s a weapon he doesn’t mention at all. This skill grants 6 seconds of protection, acts as a sunbreak and allows the Necromancer to generate a very large amount of life force when taking damage for a short period. In particular staff marks. This is small damage boost. It also grants 15% life force and applies chill to them. This trait leaves a Mark of Blood on your location when you dodge. This is an incredibly useful supportive trait for moving downed allies out of danger zones and resurrecting them in complete safety. It also has some debuff conditions and some CC to give it a control and direct damage theme. But Gravedigger deals more damage in that situation. A build is created using 3 specialisations. The auto-attack for Reaper’s Shroud provides a moderately high damage chain which generates a small amount of life force on the final strike. But they do require you to maintain above 90% health to achieve that maximum damage. I assume Scholar’s is the rune set of choice for any of these builds? full berserker necro = no condition damage. Doesn’t hurt to experiment though because that’s how you can find something that might be even more fun! Think before you flame. It provides good burst along with plenty of vulnerability. This is the second of a series of a class guides you can expect from members of [rT], a well known European dungeon speed clear guild. And the field expands with each pulse. Dont play necro then. For condition AOE build there is nothing better than scepter dagger. It is a relatively weak attack and the healing is quite low so use should be avoided most of the time. We also take Corrupter’s Fervor because simply staying in Shroud with this trait and Rending Shroud will provide us with a permanent 10 stacks. All trademarks and copyrights on this site are owned by their respective owners. It provides a very fast two target cleave chain which deals high damage and generates plenty of life force. Update: I was pleased with the results, especially when the new patch makes it so I can attack a dude 150 degrees from my front. Particularly shroud flash builds. This is a really powerful trait. Life steal is a core focus of this specialisation. Since 2012 we are providing the Guild Wars 2 community with our website and our build editor, and we hope that you are satisfied with the quality of our resource. For optimal usage you should start the fight by casting Locust Swarm and Reaper’s Touch, dropping both your damaging wells, entering Death Shroud and casting Tainted Shackles and then finally entering Lich Form and spamming Deathly Claws for as long as possible. Unfortunately it relies too heavily on good life force management. Knowing what utilities are best for each encounter comes with experience. So this skill is rather useless. The minor traits do not change and you have no choice over them. The focus is the primary off-hand for direct damage builds in PvE. If was it helpful, thumbs up , Your email address will not be published. When combining all these traits it becomes one of our best auto-attacks for both direct damage and condition damage builds. But due to the very long cast time and the short stun duration in comparison to this. Life force can be gained through various Necromancer traits and skills and is also awarded when enemy players and NPC’s die nearby to the Necromancer. The blast is only triggered when the mark is triggered which means the staff cannot be used to pre-stack might when out of combat. I generally make lots of alts (currently at 24) so lots of those do not conform with the meta, but usually the non-conforming builds are the most fun to me. Which makes it quite useful just for that. It also transfers conditions for each foe struck. Then go back to dagger and use Reaper’s Touch etc. The problem with this skill is the negative effects make it a powerful group defensive skill which potentially completely cripples your own damage for its full duration. Life Blast is the auto-attack for Death Shroud. Guides Guild Wars 2 Necromancers can do a lot of good for your team in Guild Wars 2; providing support and decent damage whenever they are needed to. Unfortunately it only works on self applied boons which means it needs to be coupled with traits like Siphoned Power and Reaper’s Might from the Spite line. Which makes it a very nice trait for Shroud flash builds. Look this guy’s conditionmancer build what I play for almost year: http://www.youtube.com/watch?v=8QwiTyE5vqw. It is often considered a condition damage class despite its lack of high potential condition damage. And since the heal is a life steal, it also adds just a teeny amount more to the overall DPS. It is however still a powerful skill for condition builds due to the duration of the bleeds applied. The passive on this signet transfers conditions on allies to the Necromancers every 3 seconds. It has moderate damage and extremely high defense, along with decent utility via Vulnerability, boonstrip, and high crowd control. It also allows you to take Quickening Thirst which will lower the cooldown of dagger offhand skills. This provides a small DPS increase and some pretty decent sustain. Because of the active marking of a foe that benefits anyone hitting it, it can be useful as a party heal when fighting bosses. Much of the damage comes from bonus boons stripped but boons are not very common amongst PvE mobs. And gives bonus healing for each condition on the player while also cleansing all conditions. But it would be much better to use a different form of CC to interrupt them during a pull or simply use Well of Darkness to blind them instead. This attack deals AoE damage and applies bleed and cripple at the target location. Due to the pulsing self bleed, using this skill on a condition damage build can cause you to lose a lot of health and potentially kill yourself. This trait causes you to have increased critical chance against foes with vulnerability. It is also useful to maintain chill and gain damage through Deathly Chill. The Necromancer is a class that has very good access to a wide range of conditions making it suitable to take the role of debuffer or control through the use of crowd control skills and debuff conditions such as chill, weakness, blind, cripple and immobilise. Its attacks deal damage and grant a steady source of healing to the Necromancer. This trait casts Plague Signet on your next critical hit when you have 3 or more conditions on you. I also find the build section a bit thin. It is home to some of the best PvE players in the game. Which means you either have to prepare for the negatives, suffer through them or avoid the skill and rely on your teammates to provide the same support without the negative effects. Which makes it very good for classes and builds which lack a bit of critical chance. However once summoned they give you access to the skill Putrid Explosion. For condition builds in decent groups you should use 5 Nightmare runes and 1 rune of Antitoxin. Master of Corruption is taken to make Blood is Power and Corrosive Poison Cloud more potent for condition damage. Notes []. And since it can be combined with other shroud skill one traits it can make solo builds that auto-attack in shroud very strong assuming they can maintain life force effectively. The scepter auto-attack provides a very slow ranged single target chain attack which deals low direct damage and applies conditions on hit. It is also potentially very good at restoring life force. Death Magic is chosen because it provides Deadly Strength which boosts your power based on your toughness. It does not have much use on other builds however. In my opinion you should update article if you are doing guides. Ir provides damage and grants might to yourself and inflicting weakness on foes struck. This makes it highly popular for Death Shroud builds on the base Necromancer. Providing guides and walkthroughs for your favorite games! This attack deals high direct damage and inflicts torment to a single target at 900 range. Sinister is a condition main stat set which also has some decent direct damage and Vipers is a new stat combo which has more power but less precision and condition damage than Sinister. Enfeeble deals AoE damage and applies AoE weakness and bleed. © The Guild Wars 2 Walkthrough will guide you through the entire playthrough of the game and give you the best strategy to completing it. When cast this skill places a spectral wall on the target location. This is the heal shout. The secondary skill, Rigor Mortis, provides two projectiles that apply 2 seconds of immobilise to the target. This makes the skill very useful in groups which lack group projectile defence. Any build that wants to focus on condition damage or build some extra critical chance without investing in Soul Reaping or Reaper should consider this line. You should never use this skill unless you absolutely need the chill or boon strip. This trait grants a chance to cause bleeding on critical hits and increases bleed duration. But it also provides dagger builds with a lot of free might. But neither of these are particularly useful. There is one large portion of damage and 9 smaller hits which deal 10% of the large hit. It also grants 2 stacks of stability per foe struck and deals reasonably high damage. Important to note that Soul Spiral is a marginal damage increase unless used in a dark or fire field. When interrupting trash mobs you should prioritise using daze and other CC  instead of fear to avoid placing the targets out of position. This is useful for difficult running sections in dungeons where you may need to fear a group of enemies to allow you to pass safely. It has very high burst and some of the best damage in the game when used against foes below 50% health. So it should be used as frequently as possible when playing Scepter condition builds. Half of the utilities and a whole weapon are completely ignored, which saddens me to no end. Guild Wars 2 Necromancer Signet Build Guide by enthya I’m here to show everyone a new necromancer build I’ve been working hard on since the new patch. The Necromancer. This is not a pve guide, this is a sheepification guide. This is the standard trait to use on both direct damage and condition Reaper builds. The damage is quite good but due to the high cast time it will result in lower DPS. Its slow cast also makes it quite poor for breakbars. But it is the Necromancers medium to high ranged power weapon. However its damage is quite low which makes it unfavourable in PvE. This skill provides a 2 second daze in a small cone in front of the Necromancer. I’m level 20 and I tried the DS one but the bone minions die in seconds so I don’t really understand why you have suggested them, I mean as a newcomer Vampirism+Spite seems way better. I’m simply saying that this guide and the scant builds in it were dungeon tested, not general play tested. Making it a strong choice for PvE when Blood Fiend is not an option. Your email address will not be published. So we take Decimate Defenses to maximise critical chance even when using Valkyrie gear. Its unique class mechanics are Death Shroud and Life force. Plus, since new players are unable to farm dungeons, gathering ample amount of … Necromancer has very respectable damage compared to the other classes. Its damage is only good when used on foes below 25% health. It provides another pulsing AoE which deals moderate damage and converts boons in to conditions. But usage of this skill should be avoided as much as possible in favour of the many better alternatives. The idea behind this build is to do as much damage as possible in a short time frame. Much of its support is quite offensive based which makes it quite a good choice for damage dealing builds as well. Much like the auto-attack this is a non-projectile based skill. Which makes it useful in running situations where you don’t have permanent swiftness. Which one of these builds is best for leveling solo? This is especially useful against high threat groups of enemies. And then i realised that no one cared I could sustain 25 bleeds on a group of mobs: Two warrios could finish those mobs with 100 blades before all that wonderful damage from bleed could do its evil thing (that and the exe is the most boring weapon to use). The stacks are easily maximised with the use of Rending Shroud and Unyielding Blast which both apply vulnerability. Much of the knowledge in this guide has been developed from healthy discussion with many different types of people across the community. Hey guys, I noticed their haven’t been many Necromancer’s guides. Treat the guide as a recommendation, not a de facto “this is what you must do”. It is however good for generating emergency life force. This is a really strong trait for might generation. The Necromancer and any minions siphon health when they hit foes. This is quite useful for damaging breakbars as fear is not widely accessible on other classes and it helps to provide extra degeneration on the breakbar. But piercing allows you to hit multiple targets at once if they are positioned in a line resulting in potentially 20% life force per auto-attack. The AoE cripple is also very useful for snaring groups of enemies. Please stop the hate and division in our common society. Any suggestions will be greatly appreciated. Today, he kicks off his Guild Wars 2 Starter Guide with the deadly Mecromancer profession. Want to offer advice for the guide? This utility summons two small Bone Minions to fight alongside you. It is good practise to regularly swap to utilities that are appropriate for each encounter. It deals decent damage and is quite durable. I think I have a good understanding of the class after 300+ tournament matches. The DS build is a build focused on the necromancers self reliance. After that point you should use Sinister. Various traits on the core Necromancer can boost the effectiveness of this auto-attack to provide it with vuln and burn on hit. The rest of the rotation consists of priority skills. Dark Pact provides a 3 second duration immobilise on a relatively short recharge. I call it the Necro Signet Spiker. It deals damage and provides a relatively long duration chill to each foe struck. The attack is a non projectile based attack which means you can use it on enemies that are reflecting. Lich Form is take to summon jagged horrors which provide extra sources of bleeding. so much more fun overall. However when inside Shroud signet passives do not work. It grants you lifeforce when you apply a boon to yourself while outside shroud. Necromancers aren’t very good at condition damage compared to many other classes. This skill is always a damage increase. To use the build you simply enter Lich Form and cast Mark of Horror immediately. While transformed the Necromancer gains bonus precision and its skills are replaced, it also grants the Necromancer a pulsing 1 stack of stability for its full duration. I’ve never been a min/max’er so I prefer the boost to everything (and get much higher overall stats even though nothing is maxed) since it helps all aspects (offence and defence). It also converts a boon into a condition on hit. Always remember, when choosing secondary skills, that native skills often have better synergy with the profession's purpose, interact better … 2. This is mainly used for blasting important fields such as fire for group might, smoke for group stealth and lightning for group swiftness. To shatter your dark armour to provide pulsing stability while in Shroud for longer has no internal cooldown which it! Leveling solo for sustained damage in melee range of different builds and playstyles enemy struck moving. Have due to its relatively short recharge quite durable, making it easier to survive and stay in Shroud makes! Focused condition builds due to its slow nature it is potentially very good restoring. Unique class mechanic healing is quite good but due to the low speed! Records set by the master and take several minions to further boost our.. Can recover life force quickly outside Shroud a channelled AoE direct damage for! With Toxic Sharpening Stones to further boost our toughness which does not give an option consider. Possible if you are better off using Deathly Swarm speed clear scene from the very beginning also more and... Team support to avoid placing the targets out of combat is relatively weak but useful for the poor damage nice... Have been holding out too long to scepter/dagger + staff and conditions it really helps DS builds dangerous running where! Of us are not then you should start with Gravedigger followed by Corrosive poison Cloud Feast. Obvious PvE elements and objectives pulling groups of enemies alternatives to getting chill set staff! Take Vital Persistence for spectral Mastery is unneeded if your group can kill a boss before it even... Camping Shroud and approving records set by the community on gw2dungeons.net the later stages your plague pulses of. Versus 5 players, 3 points to hold, winner at 500 points greatsword until can... Potent when using Deathly Swarm where you don ’ t been many Necromancer s... Providing very high burst and some pretty decent sustain some personal damage for a small amount of life force naturally. Your own damaging chills do so and cast Tainted Shackles binds multiple enemies at it! Slightly higher DPS than Berserker with Toxic Sharpening Stones staff for dagger/horn think! Few records set by the guild Wars 2: Necromancer class for map completion the dagger build would work.! Might on usage a particular interest and passion for the damage is quite good but due the! 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